Gta San Andreas ParamedicSan Andreas Paramedic
Take the unfortunate person to the infirmary within the prescribed period. Emergency Ambulance's secondary emission can be turned on or off by running the ambulance in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, and Grand Theft Auto: Chinatown Wars. Just a few of the following can be turned on or off: Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, and Grand Theft Auto: Chinatown Wars. How can you do that?
Paramedic's side job is to locate and pick up players within a timeframe and take them to the clinic. It is the nearest to the one where the players started the side quest. Every new stage will add a new one. Upon completion of Stage Twelve (Stage Fifteen in the GTA Vice City Stories), the players will be awarded.
Ambulance can accommodate up to three simultaneous admissions (except GTA Advance, where the number of occupants is unlimited). Subsidiary missions can fail by terminating the subsidiary missions, abandoning or damaging the outpatient clinic, or causing a death to a person, which can happen after multiple shocks (which injure the patient) or over the person.
If the Paramedic fails the side quest, the players must begin from the first stage, except for GTA Vice City Stories and GTA Advance, where the players can continue from the last control point. GTA III requires one step to be complete in order to update the "rescued patients" statistics.
Failure to meet the threshold does not mean updating the statistics, even if the patient is actually saved. GTA Vice City Stories has a check-point at the end of GTA 5 and 10. GTA Advanced - after each game. When the control point has been crossed, but the quest has miscarried, the quest can be continued from the control point.
A paramedic's secondary paramedic is missing in the HP cosmos (GTA IV, its episodes and GTA V). In contrast to earlier titels, only one outpatient can be born. There are 5 different types of wave that divide the tasks, of which two to four have to be gathered each. In order to accomplish a quest, the players must pass the 5 wave without stopping or failure.
Players who push the stroller too hard when carrying a person can now experience cardiac insufficiency. In order to revive them, the NDS or iOS/Android players must hold down the pen on the LCD touchscreen or press the Left and Right keys on the PSP versions again.
In order to reach 100%, only one quest needs to be finished (5 ripples, bronce medal), to reach the endless dash, five quests need to be finished (25 ripples, golden medal). At the end of each stage, players are credited with $100 basic value times x2, where x = the actual quest stage (i.e. the 5th stage rewards would be $100*52 or $2,500).
GTA's money rewards formula: Vice City is similar to GTA III's except that the underlying was cut in half to $50: is $50*x2, where x = actual grade #). Infinite Sprint is reactivated after 12 levels. The GTA Advance will simplify its rewards calculation to a basic value of $100 times x, where x = the actual missions stage (i.e. the rewards at stage 5 would be $100*5, or $500).
GTA: San Andreas works with the same money rewards as Vice City ($50*x2, where x = actual stage #). Though the Infinite Run is not activated by doing the San Andreas medical mission (which was used as the releasable rewards for the burglar missions), the players are still awarded for completing stage 12.
GTA: LCS reverts to the GTA Advance simple equation where a $100 baseline is x times x = the actual missions plane. Infinite Sprint rewards you for returning to the LCS rescue quest and is unlocked at tier 12 on your ps2 (although the mobile release barrier is reduced to tier 9).
GTA: VCS uses the same simplistic equation as GTA: LCS and GTA Advance, ($100*x, where x = actual step #,). Again, completing the rescue operation opens the Infinite Sprint (although VCS elevates the Win thresholds to 15). An ambulance is the only car that can be used for rescue operations.
The use of standard emergency trolley brake is not actually suggested for this purpose. Once the truck has come to a complete stop, it can go into reverse gear so that the driver may inadvertently shift back the emergency services and cause a person to be killed who is walking up behind the emergency services. The removal of all doorways from the outpatient clinic before the start of the missions allows passengers to get into the cars much quicker than if they had to open and lock the doorways themselves.
The removal of the front door, however, makes it easy to get caught when the players have reached a desired skill levels. Beware of old folks, some of them move much more slowly than other adults, so park further away from them can spend valuable amount of both. Grand Theft Auto III has a more difficult side mission than any other 3-D game.
The Ambulance seems to be very large and very instable in curves (the gamer has to use the brake in almost every curve). The absence of a street plan also makes it impossible to plan the itinerary, especially at higher altitudes. That makes some pick-ups a savage conjecture and ends the quest on the basis of the good fortune of the lottery.
First of all, it can be useful to take over the taxi driver's secondary task, get used to the most important points in Liberty and drive through the town without a card. We recommend completing the GTA III early, as some areas are hazardous during the course of the match.
Some of the bands will be antagonistic to the players, namely the Triads in Chinatown after "Trial By Fire" or "The Pick-Up", the Colombian cartel in Fort Staunton and Cedar Grove from the beginning (not seen until "Last Requests"), the Mafia in Saint Mark's after "Sayonara Salvatore", the Diablos in Hepburn Heights after "Uzi Rider" and the Yardies in Newport after "Kingdom Come".
Finish it as early as possible in GTA III to activate the endless spring run (which also takes place in GTA Vice City) that will be useful throughout the course of the match. Grand Theft Auto: Vice City is the simplest way to finish the quest, launch it at Vice Point, or wherever, making Shady Palms Hospital the place to go.
The majority of spawning clients are on the beaches that are easy to reach from the highway, so in most cases you can go directly to them and it is also a blocks away from the clinic. At Grand Theft Auto: San Andreas, the simplest way to accomplish this is to begin the quest in either Fort Carson or Angel Pine, as these are small cities with a single clinic, so when you pick up a patient, the clinic will be nearby, and the patient will usually be right next to each other.
Accordingly, however, the amount of available collection times is smaller. San Fierro will be the best main site for the GTA San Andreas missions, as the town is the smallest without narrow roads and highways. First, admit the most distant patient to get the best possible available amount of work.
Well, the amount of free space in this town is quite large. An ambulance is not immunized against the desired values, so you must be vigilant not to meet or run over someone during the missions. Grand Theft Auto: Vice city stories allows players to unload a patient at any point by making a two-way pass.
When used near a policeman or client, it can give the players a desired skill levels from a planet icon or even killed the client. The GTA Vice City Stories contain a ploy that causes people to get out of the car, free a seat for another person and still be recorded as collected.
Using this gimmick, every user can be admitted to the actual stage without having to stop him. If you are collecting a person, just push the delta to get out of the car while the person is opening the door to get in, and then immediately get back in the car while you hold it.
Patients will leave the car immediately after boarding, and as long as Victor speeds up immediately, their blues strip will be taken off the scanner while still recorded as collected. Even if he gets out of the ambulance and gets off the speed camera, he still can't run over a guy.
You can do this with any of the ambulance's front seats, but the back door works best because the players can see when exactly one of the patients will get on. At any time the gambler can find a substitute doctor at the sender's office. Stop the alarm at all times throughout the entire operation.
Vehicles move along the roadside so that he can move around without having to stop or injure people. Players are allocated a different amount of extra play depending on the game. The GTA III and GTA: VC is built on the most distant individual, so the bonuses are the same when a person is admitted.
That means that for these two matches it is advisable to collect first near the client in order to have enough space for later play. Timing bonuses depend on how closely or how far the individual is related to the hostospital. That means that nearby users can bid only 10 seconds in bonuses, while distant users can bid 45 seconds.
Rather, the players must first go to the most distant clients to have enough free for later. Grand Theft Auto: Vice City and Grand Theft Auto III: The players would get a policeman to drag the front seat passenger out of the front doors when he has a desired skill setting. As soon as the policeman opens the doors, he must speed up so that the policeman cannot detain him. The policeman is still recorded as having been collected.
Vice City is where everyone flees from the emergency vehicle as soon as a policeman takes out the front seat driver. At the GTA San Andreas, two spawning children can sometimes be spawning together while they stand on the pavement due to a disorder. But if the players drive the ambulance to them, they can jump out of the other and get into the ambulance as usual.
When Carl in the GTA San Andreas pulls the Ambulance on his side for a certain amount of space of time, everyone gets out and doesn't have to go to the infirmary anymore, if the Infirmary takes care of itself, he can continue the missions. If Carl in GTA San Andreas enables GTA San Andreas for iPhone the All Saints Hospital near Los Santos it will be difficult to finish it further than 10 because the gameplay crashes during 10 or 11.
Rarely in Grand Theft Auto: Vice City and Grand Theft Auto III, spawning can take place in a place where they cannot be accessed, such as inside a well stacked pizza, in the remains of the Haitian camp or even under the sidewalk, and can get trapped inside a rock face.
At GTA San Andreas, when a medical evacuation is launched, all members of the crew are no longer enlisted, so when the gamer steps into an Ambulance, launches the medical evacuation, annuls it and exits the ambush, the member of the crew seated in the front passenger car seats will get into the driver's car seats and move the ambush away.