Gta San Andreas Taxi Mission

San Andreas Gta Taxi Mission

SanAndreas.com Throughout earlier Grand Theft Auto titles, there were always a variety of side jobs available to give you additional money, and while you might not have needed it in these titles, you will most likely be in San Andreas. The medical evacuation mission published in GTA3 and GTA Vice City have once again made a comeback possible, but are much simpler this year.

Those who haven't yet completed any of the earlier matches will want to take an ambulance to meet vulnerable walkers, collect them in the ambulance and take them to the infirmary. However, damage to the car can cause the passenger to be even more hurt or even killed.

Fail mission - The ambuIance falls into the water. - You' re leaving the vehicle. - Now your clock's running out. Basic If you are entering an emergency medical vehicle and are not currently on a mission, press the R/3 key to launch rescue operations. Do always decelerate before you approach them, because slaying them leads to a mission outage, and you don't want to do that at levels 11 or 12!

Once you have opened the doors and begun to enter, you can begin to leave. Once they get out of the car and you get the "beep", you can go backwards or forward and either record more people or find your way to the new people on the next floor.

You have to rescue a walker on tier 1, you have to rescue two on tier 2, and so on, but the ambulance can only take three people, so you have to make two, three or even four journeys after tier three to collect them all. Of course, during all this your clock counts down, but you should have at least 40 seconds more clocks, usually more at higher stages, so if you make a mistake, it shouldn't be too much work.

Tactic Now like all "sub-missions" I suggest that you do the ambulance mission as soon as possible, because the reward you deserve for finishing it will be very helpful in history or just in general game play, but if you want to maintain about 20 mission times, the ambulance mission can be done in Angel Pine, the small city right next to Mount Chiliad.

What's great is that all the walkers in the small towns will be spawning, and you have no more than about 20 seconds driving from the clinic to collect them. In this way, you can get the rescue done in 20 to 30 mins, as compared to the hours to an hours and a half you need to do it in the cities.

Humans won't be spawning as near the hospitals as in Angel Pine, but for the most part it's much simpler out there with less travel and short cuts across open spaces, even though they look out for plenty of rain or precipitous slopes that could tip over your car. Try always to make a round tour instead of scoring points all over the place as it keeps your schedule organized and makes it easy to schedule your next itinerary before you leave the clinic.

Never move R 3 in the midst of a mission. Walking along, R/3 lets you look back, but in a car it's L2+R2 and many folks unintentionally aborted the mission while trying to do just that. You must pass level 12 of medical missions to Complete this sub-task.

Levels 12 must be completed one by one, and in total you will rescue 78 humans, but this can raise your score if you miss or abandon the mission. Mean finishing times vary from about 30 to 1 to 30 hours per day, according to your locations, but I would recommend Angel Pine if you can get there.

After completing level 12, your Salvation Beam will increase to its peak, doubling or increasing your Salvation Beam. Of course this is very helpful in mission or accidental shootings with hostile bands or the police. You' re also going to make a pretty big amount of cash while you work through the mission.

Rescue operations are necessary for 100% fulfillment, but the reward can be achieved through much play in the hand. From time to time you will see a signal about your maximal goodness that increases, and usually as you get closer to the last mission you will achieve the maximal, but medical mission is the best way to achieve it quickly and early.

The Firetruck Missions also appeared in GTA3 and GTA Vice City and are back in San Andreas. Compared to the Vice City release of Firefighter, not much has happened, and that was one of the simplest sub-missions in the pack, so that shouldn't be too much work.

Their goal is to ride around in fire trucks and extinguish fire on cars and the humans in them. Fortunately, the cars will not move, but the folks in each car will run around like jerks, and it can be quite hard to turn them off before they go into an alleyway or a rock or something.

The fire truck falls into the water. - We have to get you out of the car. - And you' re running out of work. Basic When you are entering a fire truck and are not currently on a mission, press the R/3 key to launch the fire missions. Do always decelerate before approaching the car, otherwise you run the chance of entering it and blasting it.

This is all you need on the first floor, but from floor 2 there will be a foot in the vehicle that also burns. Once the vehicle is extended, the walker gets out and starts walking. Tactic Now like all "Submissions", I suggest that you complete the fire fighting mission as soon as possible, as the reward you deserve for completion will be very helpful in history or just in general game play, but if you want to maintain about 20 mission times, the fire fighting mission can be done in Angel Pine, the small city right next to Mount Chiliad.

As with medical emissions, firefighting emissions in this area are much simpler. Unlike the paramedic, the blazing cars will not be spawning in the small city, but mostly at both ends of the motorway that leads to Whetstone. That makes the mission much simpler and allows it to be carried out in just over 20 mins.

Also, don't forget to spray the burning walkers as soon as they get out of the vehicle. You must pass completion stage 12 of the fire missions to end this sub-mission. Levels 12 must be completed one by one, and in total you will clear 78 fire, but this can raise your score if you miss or abort the mission.

Mean firefighting mission times vary between 30 min and 1 hr per site, but I would recommend Angel Pine if you can get there. After completing level 12, you are completely fireproof on walking. You' re also going to make a pretty big amount of cash while you work through the mission.

Launch The self-justice missions have performed again in GTA3 and GTA Vice City and are back in San Andreas. There is a wide range of cars that can perform this mission, making it a stroll in the parks, but they are also a lot of enjoyable. The ideal way to get rid of the cars is to use a sub-machine gun to go through hell from your car, if you try to hit them, then I would suggest that over 3000 balls would be enough.

You' re under arrest. - Leave the vehicle and don't get back in the vehicle for 60 seconds. - The time is running out. Basic If you are entering a Vigilante-capable vehicle and are not currently in a mission, press the R/3 key to launch the Vigilante missions. When you' re on the HPV1000 Polizeifahrrad, you can simply hunt it down and fire gunshots in the back until it explodes, then murder the crooks, if they run away, if not, you must come next door and either try to use your vehicle to get them out of hand, or pass them by.

There is nothing complex about this mission, you just have to run after the car labeled with clips and destroy the inside before your clock is out. When you' re a good rider and you have enough ammunition, that shouldn't be a big deal. Now like all sub-missions, I suggest that you complete the Vigilante missions as quickly as possible, because the reward you deserve for completion will be very helpful in history or just in general game play.

It doesn't seem that there is an especially simple place to accomplish these tasks, unlike the two preceding ones that are uncovered, but they seem to be relatively simple no matter where they are performed. The problem with these mission is the amount of warmth you get. In spite of the fact that you help the cops with their work, they don't like it when someone kills someone unless they're in charge, and after a few stages you have a desired two or three stars stage that isn't too good.

I would advise you to choose a mission in a town like San Fierro. When you are urgently wanted, leave the police car, snatch a regular one, spray it and then get back into the self-protection car and proceed. Go ahead and assassinate all the necessary villains to defeat the mission.

Advices for the death at the wheel would be to try to meet the autogas fuel cell, which saves ammunition and a lot of times and extinguishes everyone in the car in one go. There'?s a disturbance that can make vigilante mission incredibly simple. Pick up a car, go to Cluckin' Bell or another quick service outlet and leave it outside, probably on the next street, as you would just outside the front entrance.

Press r3 to launch the mission, then go inside and buy some lunch. Approximately 20 seconds later, the match usually loses sight of the car on which it is to hold a clip and awards you the killing. Get back outside, get in / on the cop car so that the clock is reset and a new felon shows up, then go back inside and do it again.

Sometimes this will only work up to 10, after that you may not be able to get the gameplay to erase the car, so you'll still have to do it on your own, but the amount of extra ammunition and effort you've gained by using the glue should make it simple enough to erase the last thieves.

Conclusion Once again, you must pass Self Justice Mission 12 to end this sub-task. You must perform a 12 must pass in succession, and you will kill a total of 78 Criminals, but this can raise your score if you miss or abandon the mission. Vigilante missions take an estimated 45 to 1 hr 30 to be completed, based on how happy you are to let offenders quickly get killed or whether you are using the disruption.

After completing level 12, you gain an increased armor power, with armor now increasing 150 additional strike points to save your health. That will be of great use in some of the later mission. They have to go around until a walker marks your taxi, then let them into your car and take them wherever they want to go, as normal with a down countdown timeout.

Sadly, walkers usually want to go to the other side of the town, which can take up to 5 min, which can take a long trip in the knowledge that you have to pay 50 fare. The taxi falls into the water. - Taxicab explodes.

  • Cab turns on the roof. - I want you out of the vehicle. - And your clock is ticking. Basic If you are entering a taxi or Cabbie vehicle and are not currently in a mission, press the R/3 key to launch the taxi driver missions. Go around near some people on foot and a small symbol in red will appear on your screen, symbolizing a person who wants a taxi trip.

If you park next to the pedestrian and you get into your truck, a bottom line will tell you where to take them, followed by a red mark on the safety camera. Of course, the tip toolbar will diminish over the years, but the more you do to your automobile, the more it will diminish, so if you want to use the Taxi Drivers Missions to earn a fortune, you need to be a cautious but quick drive.

In order to make the mission a little more entertaining, I recommend you go to TransFender and trick your taxi with a new paint and some new bikes. Now like all sub-missions, I suggest that you complete the taxi driver mission as quickly as possible, as the reward you receive for completion will help quite a few things in out-of-mission game play.

It doesn't seem that there is an especially simple place to accomplish these tasks, unlike the two preceding ones that are uncovered, but they seem to be relatively simple no matter where they are performed. No matter where you begin the mission, you'll most likely have to go to the nearest capital and deliver men there, so I wouldn't recommend that you go to Angel Pine just to be compelled to take your next flight to Downtown San Fierro.

And the only way to defeat these missionaries is through and through. There is nothing nastier than turning your automobile around shortly after you have started, and you will make more profit the more you do. After about 8 or 10 trips your while will be far more than enough so that you can take it slow and go to Pay N' Spray when you come by to have your truck repaired.

Attempt not to use abbreviations unless you run out of track, or you are likely to turn the taxi around. However, hydraulic modification can enhance their usability, and a few additional colours can make the mission a little more enjoyable, but the only true way to defeat them is determined.

Finishing You must pay a maximum of 50 fare to be able to complete the taxi missions. 50 Passenger Awards When you successfully deliver 50 seats, you'll get some pretty awesome new functionality on your taxi-cars. In addition, you will enable the'Taxi Boost' on both mentioned cars, which means that pressing down on letter 3 while travelling will cause your taxi to use the hydraulic system and lift itself off the floor.

This may be a great joke, but in fact it's just a camouflaged form of taxi driver mission where you collect one or two gals and take them around the city, drop them off with their men, picked them up again and take them somewhere else.

From time to time you have to leave your car and sometimes you have to shoot a few men who cause problems with the girl, but the basic principles of this are that you have to go and supply her like you would in a taxi. One of your daughters gets murdered.

  • And your clock's ticking. Basic If you are entering a Broadway vehicle and are not currently on a mission, press the R/3 key to launch the pimp missions. There is a cyan symbol on your screen that shows you a little gal who needs a run, so go to her and parking next to her as she gets into the bug.

You have a certain amount of elapsed space to take your little one to her husband, who is indicated by a flashing red arrows above his face as you approach. You park next to him and the little one will come out, then you can go to another little one in passing and collect her.

Take her to her husband too, then you will be asked to come back and get the first one. It' not too hard, and it doesn't take too long, but you need to be in a Broadway car to do it, and these automobiles can sometimes be quite uncommon, so you won't want to spoil your one.

Think of where your daughters were dumped, and as soon as you dump another, go back to the first and take her up, or murder her husband. Legitimate Structure Levels 01: Take Girl 1 from her husband. Levels 02: Take Girl 2 from her husband.

Lvl 03: Take girl 1 from her husband. Levels 04: Take girl 2 from her husband. Layer 05: Record girl 1 from her husband. Lvl 06: Take girl 2 from her husband. Lvl 07: Take girl 1 from her husband. Lvl 08: Take girl 2 from her husband.

Lvl 09: Record girls 1 from her husband. Lvl 10: Take girls 2 from her husband. Finish You must pass 10 pimp mission stages, which corresponds to 5 drop-offs and pick-ups for each of the girls. They have to be in a line, and unlike taxi operations, they cannot always be performed.

Prizes After successfully delivering and picking up through 10 stages of sugar missions, you will be notified that girl will now be paying you to have relationships with them. That means you can go down the street until a sex worker comes to your car, and when you ask her in, you get rewarded, not the other way around.

The mission can only be enabled between 20:00 (20:00) and 06:00 (6:00). To complete the mission, you must be in the Black Boxville, which is located in the parking areas listed below. Another of the new quests that is actually useful in the gameplay is the capability to loot people's houses.

It can earn you a little additional money, but it's also an early mission in the gameplay, so you'll learn how to do it. Fail mission - you will be slain. - It'?s your turn to deliver the goods. - This is a vehicle you destroyed. Basic When you are entering a Boxville Van and are not currently on a mission AND the clock is between 20:00 and 06:00, press the R/3 key to launch the predatory mission.

You' ll then be asked to find a home for burglary, so go around until you see a home with a golden arrows in front of the front doors. Dependent on where you did the mission, you can have some folks in the home who watch TV or wait for you to come in, so either you have to be very careful to get out of the frame and shooting them in the heads, or you have to get out of there because they will call the police.

You' gonna need it, and I mean, you're gonna need a decommissioned gun to do this mission right. Press the delta and Carl picks up the subject and then makes his way out the doors to the Van. On this mission, the simplest thing you can do is squander the inhabitants of the home in your first run.

To do this means that you can run in a couple of walks and take everything they have, which saves you valuable amount of your precious amount of free space that would be squandered as you try to creep. Just keep going back and forth and do this until your elapsed working hours for many items. As soon as the clock starts to come near the light of day, and by closing I mean within 10 seconds to leave the home where you were, put the gear in the lorry, then get in the truck and drive to the barrier.

You' ll have to be there within 5 mins, but that shouldn't really be too much hassle, just so long that you ride soft. Because you can keep looting the place until the clock run out, I would suggest that you do so, and if possible try to begin directly at 20:00 so that you have more free to loot.

I' d tell you to do the robber ops in Los Santos. In total, you must rob over $10,000 of assets in the robberies. Individual properties can make you about $20, as you can fancy that would take a long amount of getting, but it seems that snatching everything in a home will give you some kind of extra and you can make about $3,000 for every 10 or so properties.

You' ll almost certainly have to do the robberies on two or three different dates to get the money high enough. If you successfully deliver over $10,000 in lost goods, you will be awarded $3,000 in the form of hard currency. Well, at least the mission was halfway funny. The mission can only be enabled after Las Venturas has been released.

This is another of the new subcontracts launched in San Andreas, and probably one of the most interesting. As with all submissions, they will be repeated, but I'm sure I'll be riding a bandwagon around a stretch at almost full throttle and then try to assess when to go slower to get to the railwaystation as the right timing and place is great for a while.

That' exactly what this mission is about. All you really have to do is keep the accelerator and braking keys pressed and give the trains the strength to move around the line themselves. You' re derailing your platoon. - Thirteen years out of your time. Basic If you are boarding a platoon in the driver's cabin and are not currently on a mission, press key R2 to launch the freight missions.

You will then be asked to take the load to the next stop within the deadline. Bonuses are given for the remaining amount of your turn and how near you get to the front of the car to the top of the game. You get a maximum of $150 per ward at tier 1, doubles to $300 per ward at tier 2.

Tactic Before I meet R/3 to launch the mission, I would recommend racing on the route to the next stop. Essentially this will launch you on the mission with enough elapsed lead times to get there from a quiet launch location, but since you're already on the move, you'll be saving a good 20 or so seconds that will be added to make other stops simpler.

All you have to do is keep the accelerator key pressed until you get about 45 gears. The 45th, I would suggest to let go of your car and just let it go itself, because if you get anywhere near 50 or above, your platoon will get derailed, so don't over-press it.

That can be quite difficult, but the more you decelerate, the more slowly the range becomes, so that you have more free space to really decelerate. Probably the most sharp corners are in the country between San Fierro and the market square in Los Santos and between Las Venturas and Los Santos, so think of slowing down there, but overall the mission isn't too difficult at all, provided you're good at keeping X and Square.

Structure of mission layer 01: Supply to all 5 wards. Plane 02: Supply to all 5 wards. Finish You must finish 2 stages of cargo mission. Each mission requires a journey to all five stops, so you must make a combined 10 shipments. If you successfully ship 10 tickets of freight across both stages, you will receive a massive $50,000!

You are also advised that you can repeat the mission to earn additional money.

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